Shade 10 Released

As announced over on Mirye.net, Shade 10 is finally shipping! Shade 10 is loaded with new features.

Shade 10 Interface

Ill be writing more about the features in the future. Here is the bullet list from the Shade 10 press release:

  • Multipass Rendering. Render images into layered TIFF files that allow post processing of each discreet effect
  • Workflow Enhancements. New, interactive 3D manipulator, custom work planes, fully customizable viewports
  • Fur Support, New Hair Operations. New support for adding 3D fur, hair masks, additional hair styling tools, hair collision detection and gravity
  • Switch Joint. A new interactive joint object allows models to switch between alternative geometry.
  • External Surface, Geometry References. Shade 10 files can reference external surface materials, geometry and more
  • Global Illumination Enhancements. Path Tracing + Photon Mapping, save Irradiance Cache, Irradiance Cache with Shade GRID
  • Toon Rendering Features. New Half Tone and Color Half Tone presets, multipass rendering with Toon Renderer
  • PoserFusion: Poser 8, Poser Units. New support for Smith Micro Poser 8 for incorporating or hosting Poser characters in Shade. Improved Poser units support for developing content for Poser.
  • Export to COLLADA. Now export Shade models to industry standard COLLADA for use in other applications, game engines, simulations
  • Export to Second Life. New export Shade models as sculpted prims for use in Linden Labs MMO
  • Export to Blue Mars. New export Shade models as digital assets for the Avatar Reality MMO
  • Native 64 bit operations on Mac OS X. Supported with Mac OS X 10.6 on Intel

Shade 10 is available in three different versions: Designer ($49), Standard ($249) and Professional ($899).

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