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	<title>The Shade Blog &#187; Learn Shade</title>
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	<link>http://www.shadeblog.com</link>
	<description>3D Art with  Curved Surfaces</description>
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		<title>Pose vs Motion</title>
		<link>http://www.shadeblog.com/2010/03/31/pose-vs-motion/</link>
		<comments>http://www.shadeblog.com/2010/03/31/pose-vs-motion/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:25:18 +0000</pubDate>
		<dc:creator>Chikako</dc:creator>
				<category><![CDATA[Shade Q&A]]></category>
		<category><![CDATA[Hanako]]></category>
		<category><![CDATA[Learn Shade]]></category>
		<category><![CDATA[Tully]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=87</guid>
		<description><![CDATA[This last week, I have been intensely involved in localizing Tully Japanese into Tully English. One big challenge in compared with Hanako is that data for posing Tully was originally...]]></description>
			<content:encoded><![CDATA[<p>This last week, I have been intensely involved in localizing <a href="http://shade.e-frontier.co.jp/unlock/tully/">Tully Japanese</a> into <a href="http://www.mirye.net/index.php/tully">Tully English</a>. One big challenge in compared with <a title="Hanako 3D" href="http://mirye.net/index.php/hanako" target="_blank">Hanako</a> is that data for posing Tully was originally done as Pose settings rather than Motion settings. Why use Motion files instead of Poser files?<span id="more-87"></span>Pose (and Shapes) have been around a long time for Shade, whereas sophisticated animation is a relative new comer.  Poses contain references to positions of objects in a Shade scene; the references though refer to the actual name of the objects rather than some non-language based reference.</p>
<p>With Tully, after translating the parts and objects into English, the poses no longer work, because the pose files are looking for Japanese named objects in the scene.</p>
<p>Motions, on the other hand, make use of an internal reference system. You can create a Shade scene, rename your objects, parts and the like whatever you like, and yet when you import a motion file, it still works. Of course, working with motions also means you can more easily work with keyframes and can more easily animate the transitions between motion settings as well.</p>
<p>Im experimenting now with converting Tully Japanese poses into Tully English motions. Once that is done, Tully is ready to go.</p>
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		<title>40 Minute Learning Shade with Taiyo-san Video Available</title>
		<link>http://www.shadeblog.com/2010/02/14/40-minute-learning-shade-with-taiyo-san-video-available/</link>
		<comments>http://www.shadeblog.com/2010/02/14/40-minute-learning-shade-with-taiyo-san-video-available/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 16:51:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shade Tutorials]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Learn Shade]]></category>
		<category><![CDATA[Taiyo-san]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=70</guid>
		<description><![CDATA[A previously available training video included with Shade 9 didn&#8217;t make it into Shade 10 &#8211; why? Because we are making it available for free. This is a 19 step,...]]></description>
			<content:encoded><![CDATA[<p>A previously available training video included with Shade 9 didn&#8217;t make it into Shade 10 &#8211; why? Because we are making it available for free. This is a 19 step, 40 minute training video on building an animated dog in Shade. It works with any version of Shade.</p>
<p>Check out Learning Shade with Taiyo-san in the <a href="http://mirye.net/index.php/learn-shade">Learning Shade section</a> of Mirye.net.</p>
]]></content:encoded>
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		<item>
		<title>Shade 10: Workplane and Local Coordinates</title>
		<link>http://www.shadeblog.com/2009/11/02/shade-10-workplane-and-local-coordinates/</link>
		<comments>http://www.shadeblog.com/2009/11/02/shade-10-workplane-and-local-coordinates/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:24:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Learn Shade]]></category>
		<category><![CDATA[Shade Docs]]></category>
		<category><![CDATA[Shade News]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=61</guid>
		<description><![CDATA[New features in Mirye Software Shade 10: The Work Plane and Local Coordinates Editing Features]]></description>
			<content:encoded><![CDATA[<p>Not to duplicate too much but, the Shade 10 Supplemental Manual is taking shape over on <a title="ShadeCamp.net" href="http://www.shadecamp.net" target="_blank">Shadecamp.net</a>.  There is a draft of the <a title="Shade 10 Work Plane" href="http://www.shadecamp.net/wiki/Shade_10_Work_Plane" target="_blank">Shade 10 Work Plane</a> features detailed there. This is a short walk through of the new features in Shade 10 that cover two tightly associated features in Shade 10 &#8211; the new work plane system and also using local coordinates.<span id="more-61"></span></p>
<p>The work plane system in Shade 10 allows you to easily and quickly manipulate how the cursor moves in 3D space. This is very useful for ensuring that you are modeling against one particular plane and constraining movement in the 3D space. But you can already do something like that simply by using the view ports in the figure window &#8211; so what gives?</p>
<p>That&#8217;s why we are grouping the local coordinates features together with the work plane improvements. While it was possible to work with local coordinates before in Shade, it wasn&#8217;t very intuitive or easy to use.  Shade 10 now allows you to name and save a local coordinates axis as an Axis object.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Importing Shade into Poser</title>
		<link>http://www.shadeblog.com/2009/09/17/importing-shade-into-poser/</link>
		<comments>http://www.shadeblog.com/2009/09/17/importing-shade-into-poser/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 15:18:13 +0000</pubDate>
		<dc:creator>Chikako</dc:creator>
				<category><![CDATA[Shade Tutorials]]></category>
		<category><![CDATA[Importing]]></category>
		<category><![CDATA[Poser]]></category>
		<category><![CDATA[Poser 5]]></category>
		<category><![CDATA[Shade 7]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=55</guid>
		<description><![CDATA[I just discovered that the excellent tutorial on working with Shade and Poser is still available on the Smith Micro website. Check out tutorial: Transfering Files from Shade to Poser....]]></description>
			<content:encoded><![CDATA[<p>I just discovered that the excellent tutorial on working with Shade and Poser is still available on the Smith Micro website. Check out tutorial: <a title="Importing Shade into Poser" href="http://my.smithmicro.com/tutorials/2095.html" target="_blank">Transfering Files from Shade to Poser</a>. This tutorial works with almost every version of Shade since Shade 7 and Poser from Poser 5.</p>
]]></content:encoded>
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