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	<title>The Shade Blog &#187; Shade Docs</title>
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		<title>Shade 10: Workplane and Local Coordinates</title>
		<link>http://www.shadeblog.com/2009/11/02/shade-10-workplane-and-local-coordinates/</link>
		<comments>http://www.shadeblog.com/2009/11/02/shade-10-workplane-and-local-coordinates/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:24:57 +0000</pubDate>
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				<category><![CDATA[Learn Shade]]></category>
		<category><![CDATA[Shade Docs]]></category>
		<category><![CDATA[Shade News]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=61</guid>
		<description><![CDATA[New features in Mirye Software Shade 10: The Work Plane and Local Coordinates Editing Features]]></description>
			<content:encoded><![CDATA[<p>Not to duplicate too much but, the Shade 10 Supplemental Manual is taking shape over on <a title="ShadeCamp.net" href="http://www.shadecamp.net" target="_blank">Shadecamp.net</a>.  There is a draft of the <a title="Shade 10 Work Plane" href="http://www.shadecamp.net/wiki/Shade_10_Work_Plane" target="_blank">Shade 10 Work Plane</a> features detailed there. This is a short walk through of the new features in Shade 10 that cover two tightly associated features in Shade 10 &#8211; the new work plane system and also using local coordinates.<span id="more-61"></span></p>
<p>The work plane system in Shade 10 allows you to easily and quickly manipulate how the cursor moves in 3D space. This is very useful for ensuring that you are modeling against one particular plane and constraining movement in the 3D space. But you can already do something like that simply by using the view ports in the figure window &#8211; so what gives?</p>
<p>That&#8217;s why we are grouping the local coordinates features together with the work plane improvements. While it was possible to work with local coordinates before in Shade, it wasn&#8217;t very intuitive or easy to use.  Shade 10 now allows you to name and save a local coordinates axis as an Axis object.</p>
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