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	<title>The Shade Blog &#187; Learn Shade</title>
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	<description>3D Art with  Curved Surfaces</description>
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		<title>Pose vs Motion</title>
		<link>http://www.shadeblog.com/2010/03/31/pose-vs-motion/</link>
		<comments>http://www.shadeblog.com/2010/03/31/pose-vs-motion/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:25:18 +0000</pubDate>
		<dc:creator>Chikako</dc:creator>
				<category><![CDATA[Shade Q&A]]></category>
		<category><![CDATA[Hanako]]></category>
		<category><![CDATA[Learn Shade]]></category>
		<category><![CDATA[Tully]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=87</guid>
		<description><![CDATA[This last week, I have been intensely involved in localizing Tully Japanese into Tully English. One big challenge in compared with Hanako is that data for posing Tully was originally...]]></description>
			<content:encoded><![CDATA[<p>This last week, I have been intensely involved in localizing <a href="http://shade.e-frontier.co.jp/unlock/tully/">Tully Japanese</a> into <a href="http://www.mirye.net/index.php/tully">Tully English</a>. One big challenge in compared with <a title="Hanako 3D" href="http://mirye.net/index.php/hanako" target="_blank">Hanako</a> is that data for posing Tully was originally done as Pose settings rather than Motion settings. Why use Motion files instead of Poser files?<span id="more-87"></span>Pose (and Shapes) have been around a long time for Shade, whereas sophisticated animation is a relative new comer.  Poses contain references to positions of objects in a Shade scene; the references though refer to the actual name of the objects rather than some non-language based reference.</p>
<p>With Tully, after translating the parts and objects into English, the poses no longer work, because the pose files are looking for Japanese named objects in the scene.</p>
<p>Motions, on the other hand, make use of an internal reference system. You can create a Shade scene, rename your objects, parts and the like whatever you like, and yet when you import a motion file, it still works. Of course, working with motions also means you can more easily work with keyframes and can more easily animate the transitions between motion settings as well.</p>
<p>Im experimenting now with converting Tully Japanese poses into Tully English motions. Once that is done, Tully is ready to go.</p>
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		<title>40 Minute Learning Shade with Taiyo-san Video Available</title>
		<link>http://www.shadeblog.com/2010/02/14/40-minute-learning-shade-with-taiyo-san-video-available/</link>
		<comments>http://www.shadeblog.com/2010/02/14/40-minute-learning-shade-with-taiyo-san-video-available/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 16:51:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shade Tutorials]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Learn Shade]]></category>
		<category><![CDATA[Taiyo-san]]></category>

		<guid isPermaLink="false">http://www.shadeblog.com/?p=70</guid>
		<description><![CDATA[A previously available training video included with Shade 9 didn&#8217;t make it into Shade 10 &#8211; why? Because we are making it available for free. This is a 19 step,...]]></description>
			<content:encoded><![CDATA[<p>A previously available training video included with Shade 9 didn&#8217;t make it into Shade 10 &#8211; why? Because we are making it available for free. This is a 19 step, 40 minute training video on building an animated dog in Shade. It works with any version of Shade.</p>
<p>Check out Learning Shade with Taiyo-san in the <a href="http://mirye.net/index.php/learn-shade">Learning Shade section</a> of Mirye.net.</p>
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